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Market Research Report

Global Gaming Software Market Report 2030: By Gaming Device Type, By Distribution Channel, By Geography With COVID-19 impact | Forecast Period 2017-2030

Published Date :

2021-06-05

Report Pages :

748

Format :

PDF

Region Covered :

Global

Market Overview

Gaming market is one of the fastest growing markets in the Media & Entertainment Industry, and the growth of the Gaming Industry is persistent from the very beginning of its origin. Continuous advancement and innovation in games technology has generated an endless stream of new products, platforms and market models. Gaming industry is now a USD 100 billion industry swelling at the back of rapid growth in Smartphone market across the globe. Mobile gaming and downloadable gaming software on PC has significantly contributed to the growth of global gaming software market. While the rapid growth of gaming software market can be predominantly attributed to the casualization of online and mobile gaming, core gaming (Mainstream console and PC games) still accounts for the highest share of global gaming software market.

Goldstein Research analyst forecast the Gaming Software Market to expand at a CAGR of 4.7% during the forecast period 2017-2030.

Global Gaming Software Market Segmentation

By Gaming Device Type

  • Mobiles
  • Gaming Consoles
  • PC

Based on gaming device type, mobile devices accounted for the largest revenue share of more than USD 35 billion in global gaming software market in 2016. Mobile devices are expected to continue its dominance, expanding at a CAGR of more than 8% over the forecast period.  

By Distribution Channel

  • Online Distribution Channel
  • Offline Distribution Channel

By Geography

  • North America  (US, Canada) Gaming Software Market
  • Europe (UK, France, Italy, Germany, Spain, Hungary, Sweden, Russia, Poland and Rest of Europe) Gaming Software Market
  • Middle East and Africa (GCC Countries, North Africa, South Africa and Rest of Middle East & Africa) Gaming Software Market
  • Latin America (Brazil, Mexico and Rest of Latin America) Gaming Software Market
  • Asia Pacific (China, Japan, India, Singapore, South Korea, Australia, New Zealand and Rest of Asia-Pacific) Gaming Software Market

Regional Market Analysis

Geographically, Asia Pacific accounted for the largest market share with 44% revenue share in global gaming software market. North America accounted for the second largest market for gaming software with nearly USD 20.0 billion of revenue generated in 2016 by sales of gaming software. China is expected to be the most opportunistic and fastest growing gaming software market with most of the revenue generating from the mobile gaming segment. Where Mobile Gaming Market to grow at a CAGR of 5.4% during the period 2017-2030. Further the market is likely to reach USD 56.2 billion by the end of forecast period.

Market Dynamics

Trends: According to our global gaming software market study on the basis of extensive primary and secondary research, one major trend in the market is the innovative gaming contents and new gaming platforms. On the other hand, new gaming genres such as MMO (massively multiplayer online) and multiplayer-online-battle-arena markets will be another major revenue generating markets.

Growth Driver:According to the report, major driver in global gaming software market is the rapid growth in mobile gaming segment. Mobile gaming is generated approximately USD 38.0 billion in 2016 or 40% of the global gaming revenue, of which more than 70% came from Smartphone gaming and rest from tablet games. Rising penetration of internet connected smartphones has contributed significantly to the success of mobile gaming and strong hike in gaming software market.

Risk Factor: Further, the report states that one challenge in global gaming software market is the presence of substitute such as cloud gaming, which eliminates the additional download or purchase of gaming software. Currently, cloud gaming is its nascent stage and do not poses any major threat in nearby future, but with the continuous advancement in cloud gaming platform, gaming software market may get adversely affect by the cloud gaming in next 5 to 8 years.  

Covered in this Global Gaming Software market report

The report covers the present ground scenario and the future growth prospects of the global gaming software market for 2017-2030 along with the total revenue of gaming software in every region. We calculated the market size and revenue share on the basis of revenue generated per segment and region on a regional, and country level. The revenue forecast is given on the basis of number of game publishers and current growth rate of the market.

Global Gaming Software Market Outlook 2017-2030, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the global gaming software market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Global gaming Software market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.

COVID-19 impact on "Global Gaming Software Market "

The report analyzes and includes complete detailed chapter of 50-70 pages about the short term & long terms impact of COVID-19 outbreak on each segment of "Global Gaming Software Market e" along with government measures to support the sector. It also showcases the current market landscape during COVID, impact of the virus on leading companies, expected demand schedule and supply chain in the industry and other various major factors. This will help you identify those companies that may benefit from this pandemic as well as those that will lose out.

Top Companies in Competition & The Rising Stars

Our global gaming software market report comprises of the following companies as the key players in the global gaming software market:

  • Activision Blizzard
  • Disney Interactive Studios
  • Electronic Arts
  • Fox Digital Entertainment
  • Petroglyph Games
  • Tencent Holding
  • Ubisoft Entertainment
  • Warner Bros
  • Interactive Entertainment Apple
  • Bandai Namco
  • Big Fish Games
  • Daybreak Game
  • King Digital Entertainment
  • Konami
  • Google
  • Microsoft
  • NCSoft
  • Nexon
  • Nintendo
  • Sega
  • Sony Computer Entertainment
  • Square Enix
  • Take-Two Interactive Software
  • Zynga.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

For a full detailed overview, send us the sample request.

Key questions answered in this research report

  • What is the total market size by 2030 and what would be the expected growth rate of sales?
  • What is the total revenue per segment and region in 2017-18 and what would be the expected revenue per segment and region over the forecast period?
  • What are the key market trends?
  • What are the factors which are driving this market?
  • What are the major barriers to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities for the existing and entry level players?
  • What are the recent developments and business strategy of the key players?

We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report.




{

Gaming Software Market- Table of Content

 

1. Research Methodology
1.1. Secondary Research
1.2. Primary Research
1.3. Data Analyzing & Market Size Estimation 
1.4. Research Design
1.5. Bottom-Up & Top-Down Approach
 
2. Market Environment
2.1. Global Economic Overview
2.2. Global Macroeconomic Outlook
2.3. GlobalGaming Industry Overview
2.4. GlobalCloud Computing Industry Outlook
2.5. GlobalAdvanced Technology Outlook
2.6. GlobalCloud Gaming Peripherals Market Outlook
2.7. GlobalConnectivity Scenario Analysis
2.8. Marketing & Distribution Analysis
 
3. Industry Structure
3.1. Target Consumer Group Analysis
3.2. Consumer Trend Analysis
3.3. Target Markets (By Countries)
3.4. Competitive Strategies
3.5. Acquisitions & Divestitures
3.6. Pricing Outlook
3.7. Regulatory Considerations
 
4. Executive Summary
4.1. Market Size (USD Million)
4.2. Forecast Analysis (2017-2025)
4.3. Market Share & CAGR (%)
4.4. Regional Share Distribution (%)
 
5. Market Dynamics
5.1. Growth Drivers
5.2. Market Restraints
5.3. Risk Analysis (Demand Risk & Supply Risk Analysis)
5.4. Recent Trends & Developments
5.5. Opportunities for Market Players
 
6. Global Arcade Gaming Market Segmentation
 
6.1. Global Arcade Gaming Market By Arcade Gaming Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.1. Video Gaming Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.2. Pinball Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3. Ticket Redemption Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.4. Interactive Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.5. Merchandise Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.6. Market Attractiveness Arcade Gaming Market by Arcade Gaming Type
6.1.7. BPS Analysis Arcade Gaming Market by Arcade Gaming Type
6.1.8. BPS Analysis of Arcade Gaming Market by Gaming Type
 
6.2. Global Arcade Gaming Market By Region (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
 
6.2.1. North America Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.2.1.1. North America Arcade Gaming Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.2.1.1.1. U.S. Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.1.2. Canada Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.1.3. Market Attractiveness of Arcade Gaming Market by Country
6.2.1.1.4. BPS Analysis of Arcade Gaming Market by Country
 
6.2.1.2. North America Arcade Gaming Market By Arcade Gaming Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.2.1. Video Gaming Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.2.2. Pinball Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.2.3. Ticket Redemption Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.2.4. Interactive Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.2.5. Merchandise Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1.2.6. Market Attractiveness Arcade Gaming Market by Arcade Gaming Type
6.2.1.2.7. BPS Analysis Arcade Gaming Market by Arcade Gaming Type
 
6.2.2. Europe Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.2.2.1. Europe Arcade Gaming Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.2.2.1.1. UK Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.2. France Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.3. Italy Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.4. Germany Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.5. Spain Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.6. Hungary Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.7. Sweden Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.8. Russia Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.9. Poland Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.10. Rest of Europe (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1.11. Market Attractiveness of Arcade Gaming Market by Country
6.2.2.1.12. BPS Analysis of Arcade Gaming Market by Country
 
6.2.2.2. Europe Arcade Gaming Market By Arcade Gaming Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.2.1. Video Gaming Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.2.2. Pinball Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.2.3. Ticket Redemption Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.2.4. Interactive Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.2.5. Merchandise Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.2.6. Market Attractiveness Arcade Gaming Market by Arcade Gaming Type
6.2.2.2.7. BPS Analysis Arcade Gaming Market by Arcade Gaming Type
 
6.2.3. Middle East & Africa Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.2.3.1. Middle East & Africa Arcade Gaming Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.2.3.1.1. Gulf Cooperation Council Countries (GCC) Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.1.2. South Africa Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.1.3. North Africa Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.1.4. Rest of Middle East and Africa Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.1.5. Market Attractiveness of Arcade Gaming Market by Country 
6.2.3.1.6. BPS Analysis of Arcade Gaming Market by Country
 
6.2.3.2. Middle East & Africa Arcade Gaming Market By Arcade Gaming Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.2.1. Video Gaming Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.2.2. Pinball Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.2.3. Ticket Redemption Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.2.4. Interactive Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.2.5. Merchandise Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.2.6. Market Attractiveness Arcade Gaming Market by Arcade Gaming Type
6.2.3.2.7. BPS Analysis Arcade Gaming Market by Arcade Gaming Type
 
6.2.4. Latin America Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.2.4.1. Latin America By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.2.4.1.1. Brazil Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.1.2. Mexico Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.1.3. Rest of Latin America Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.1.4. Market Attractiveness of Arcade Gaming Market by Country 
6.2.4.1.5. BPS Analysis of Arcade Gaming Market by Country
 
6.2.4.2. Latin America Arcade Gaming Market By Arcade Gaming Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.2.1. Video Gaming Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.2.2. Pinball Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.2.3. Ticket Redemption Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.2.4. Interactive Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.2.5. Merchandise Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4.2.6. Market Attractiveness Arcade Gaming Market by Arcade Gaming Type
6.2.4.2.7. BPS Analysis Arcade Gaming Market by Arcade Gaming Type
 
6.2.5. Asia Pacific (APAC) Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.2.5.1. Asia Pacific Arcade Gaming Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.2.5.1.1. China Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.2. Japan Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.3. India Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.4. Singapore Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.5. South Korea Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.6. Australia Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.7. New Zealand Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.8. Rest of APAC Arcade Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.1.9. Market Attractiveness of Arcade Gaming Market by Country 
6.2.5.1.10. BPS Analysis of Arcade Gaming Market by Country
 
6.2.5.2. Asia Pacific Arcade Gaming Market By Arcade Gaming Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.2.1. Video Gaming Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.2.2. Pinball Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.2.3. Ticket Redemption Machines (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.2.4. Interactive Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.2.5. Merchandise Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5.2.6. Market Attractiveness Arcade Gaming Market by Arcade Gaming Type
6.2.5.2.7. BPS Analysis Arcade Gaming Market by Arcade Gaming Type
 
7. Competitive Outlook
7.1. Market Share of Major Players
7.2. Company Profiles
7.2.1. Bandai Namco
7.2.1.1. Company Synopsis
7.2.1.2. Business Strategy
7.2.1.3. Product Portfolio
7.2.1.4. SWOT Analysis
7.2.2. Primetime Amusements 
7.2.3. International Games System Co. 
7.2.4. CXC Simulations 
7.2.5. Incredible Technologies Inc. 
7.2.6. Neofuns Amusement Equipment 
7.2.7. Eleetus
7.2.8. SEGA 
7.2.9. D-BOX Technologies 
7.2.10. Vesaro
7.2.11. Taito 
7.2.12. Brunswick Group 
7.2.13. Gold Standard Games 
7.2.14. Rene Pierre
 
8. Porter’s Five Force Model
9. Market Landscape: Competition and Beyond
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
11. Expert Analysis
12. Concluding Remarks
}

Global Gaming Software Market Report 2030: By Gaming Device Type, By Distribution Channel, By Geography With COVID-19 impact | Forecast Period 2017-2030

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