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2020-03-09
766
China
The Chinese mobile gaming market has already surpassed the United States mobile gaming market in terms of both number of downloads and revenue size, which is making China mobile gaming more lucrative and most important market across the globe. With the growing number of Smartphone users in the country, development of free WiFi infrastructure has also contributed to the significant growth of the China mobile gaming market. As free WiFi is available in public transport and internet cafes more and more users (around 54%) are downloading mobile games via these free WiFi facilities.
Goldstein Market Intelligence analyst forecast the China Mobile Gaming Market to grow at a CAGR of 9.2% through the period 2017-2030.
Market Segmentation
By Operating System
Based on Devices
By Game Genre
By Geography
Based on operating systems, android operating system is the dominating segment, accounted for around 73% market share in China mobile gaming market. However, iOS operating system is doing well than in the number of devices with around 39% revenue share.
According to our China mobile gaming market study on the basis of extensive primary and secondary research, one major trend in China mobile gaming market is emergence of virtual and augment reality technology. Mobile virtual reality games are very popular among Chinese consumers, which are augmented by the presence of affordable VR devices in the region. However, price-conscience Chinese consumers are more attracted toward the low price VR devices such as Google (Cardboard), Samsung (Gear) rather than the high end virtual reality devices provided by the Facebook (Oculus) and HTC (Vive).
According to the report, major driver in China mobile gaming is growing number of gamers and online population across the China. In China there are approximately more than 440 million gamers in which 29% gamers like to spend money on online games and app purchase.
Further, the report states that one challenge in China mobile game market is the government regulation which mandates the outside company to publish their games with a local partner, unlike the western countries where game developer can easily publish their games in the distribution channel without any hassles.
Geographically, Tier-1 cities accounted for the highest revenue share of more than 35% in the China mobile game market as the number of gamers who purchase paid games or apps is higher in these cities.
The report covers the present ground scenario and the future growth prospects of the China gaming mobile gaming market for 2017-2030 along with the total revenue generated by mobile games in every region. We calculated the market size and revenue share on the basis of revenue generated from the number of games downloaded and purchased by mobile users across the China.
China Mobile Gaming Market Outlook 2017-2030, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the China mobile gaming market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. China mobile gaming market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Our China mobile gaming market report comprises of the following companies as the key players in the market:
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We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report.
China Mobile Gaming Market
1. Research Methodology |
1.1. Secondary Research |
1.2. Primary Research |
1.3. Data Analyzing & Market Size Estimation |
1.4. Research Design |
1.5. Bottom-Up & Top-Down Approach |
2. Market Environment |
2.1. China Economic Overview |
2.2. ChinaMacroeconomic Outlook |
2.3. ChinaGaming Industry Overview |
2.4. China Gaming Cloud Computing Industry Outlook |
2.5. ChinaAdvanced Technology Outlook |
2.6. ChinaGaming Peripherals Market Outlook |
2.7. ChinaConnectivity Scenario Analysis |
2.8. Marketing & Distribution Analysis |
2.9. China Gamers Scenario |
2.10. Regulatory Considerations |
3. Industry Structure |
3.1. Target Consumer Group Analysis |
3.2. Consumer Trend Analysis |
3.3. Target Markets |
3.4. Competitive Strategies |
3.5. Acquisitions & Divestitures |
4. Executive Summary |
4.1. Market Size (USD Million) |
4.2. Forecast Analysis (2017-2025) |
4.3. Market Share & CAGR (%) |
4.4. Regional Share Distribution (%) |
5. Market Dynamics |
5.1. Growth Drivers |
5.2. Market Restraints |
5.3. Risk Analysis (Demand Risk & Supply Risk Analysis) |
5.4. Recent Trends & Developments |
5.5. Opportunities for Market Players |
6. China Mobile Gaming Market Segmentation |
6.1. China Mobile Gaming Market By Operating System(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.1. iOS (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.2. Android (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.3. Windows (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.4. Market Attractiveness Mobile Gaming Market by Operating System |
6.1.5. BPS Analysis Mobile Gaming Market by Operating System |
6.2. China Mobile Gaming Market By Device Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.1. Tablets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.2. Smartphones (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.3. Market Attractiveness of Mobile Gaming Market by Device Type |
6.2.4. BPS Analysis of Mobile Gaming Market by Device Type |
6.3. China Mobile Gaming Market By Game Genre (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1. Strategy (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2. Action/Adventure (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3. Puzzles Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4. RPG (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5. Quizzes (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.6. Educational (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.7. Card Games (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.8. Harvest Build (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.9. Simulation Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.10. Market Attractiveness of Mobile Gaming Market by Game Genre |
6.3.11. BPS Analysis of Mobile Gaming Market by Game Genre |
6.4. China Mobile Gaming Market By Region (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.4.1. Tier-1 Cities Online Stationery Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.4.2. Tier-2 Cities Online Stationery Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.4.3. Tier-3 Cities Online Stationery Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.4.4. Tier-4 Cities Online Stationery Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.4.5. Rest of China Mobile Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.4.6. Market Attractiveness of China Mobile Gaming Market by Cities |
6.4.7. BPS Analysis China Mobile Gaming Market by Cities |
7. Competitive Outlook |
7.1. Market Share of Major Players (2016) |
7.2. Company Profiles |
7.2.1. Tencent |
7.2.1.1. Company Synopsis |
7.2.1.2. Business Strategy |
7.2.1.3. Product Portfolio |
7.2.1.4. SWOT Analysis |
7.2.2. Netease |
7.2.3. Duoyl |
7.2.4. KingNet |
7.2.5. Perfect World |
7.2.6. Snail Games |
7.2.7. Longtu Game |
7.2.8. Youzu |
7.2.9. Gameloft |
7.2.10. Nintendo |
7.2.11. supercell |
7.2.12. Chong li |
7.2.13. Happy Elements |
7.2.14. Ourpalm |
7.2.15. Momo Technology |
8. Porter’s Five Force Model |
9. Market Landscape: Competition and Beyond |
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem |
11. Expert Analysis |
12. Concluding Remarks |
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