enquiry@goldsteinresearch.com
We established a quick response research team to monitor the impacts of global pandemic COVID19 on this market to keep our clients informed about latest data and changing strategies. The report will incorporate these insight and data factors. | × |
---|
Understand the COVID-19 Outbreak and its impact on global & regional businesses
request free proposal
Insights on a world turned upside down : Re-imagining
The post-COVID19 Business resilience & recovery
How effective strategies and business recovery plans are winning the race
request free proposal
Goldstein Market Intelligence help you navigate through the COVID-19 crisis,
we will provide you most relevant market insights on crisis management,
recovery strategy & business continuity.
2020-09-01
765
Global
Entertainment & media (E&M) industry has been in existence over long period of time and is continuously developing and growing its revenue and share in global GDP. The user experience and their engagement with the industry is still primary business objective while investing and to grow in the E&M industry. The developed economies such as the U.S., U.K., and Switzerland are witnessing mature E&M businesses, whereas, the developing economies such as India and China are proposing growth opportunities to the industry on the back of globalization and economic infrastructure development activities. E&M industry has the largest revenue share and per capita expenditure from the developed countries, but it is also experiencing declining CAGR that is impacting the global E&M revenue and growth rate.
Global E&M revenue share of global GDP in 2016 was 2.54% that fell to 2.53% in 2017. The prime reason behind the negative statistics is due to the regulatory risks and technological changes. Another impacting factor is the sharp fall of few sectors like print media (newspapers and magazines) and the decline in the purchase of bundles of movies and music as these are available over the internet with free or on-demand paid subscriptions. With the advent of internet advertising and access the customers are likely to spend more hours on the internet and thus the industry seems to reach its maturity. Though declining revenue can be compensated by the internet and digital E&M, the limited penetration of the internet such as in developing countries is the major hurdle impacting the slow growth rate of the industry. Growth in Internet advertising, live entertainment, gaming and filmed entertainment sectors are majorly expected to the drive the industry. Goldstein Market Intelligence analyst forecast that the global entertainment & media industry is set to grow at a CAGR of 4.2% over the forecast period (2017-2030).
By Categories
Internet advertising segment accounted for the largest market share of 39.7% and over the forecast period, it is expected to take over the larger market share of the industry growing at a CAGR of 5.0%.
By Geography
Based on geography, North America region accounted for the highest market share of 41.3% in 2017 and over the forecast period Asia-Pacific region is expected to dominate the market share growing at a CAGR of 7.9% on the back of large population of generation X in the region who plays the significant role in the global revenue of E&M industry.
The report covers the present ground scenario and the future growth prospects of the entertainment & media industry for 2017-2030 along with the market players’ analysis. We calculated the market size and revenue share on the basis of revenue generated from major players in the Global region.
Global Entertainment & Media Industry Outlook 2017-2030, has been prepared based on an in-depth market analysis from farm market experts. The report covers the competitive landscape and current position of major players in the Global entertainment & media industry space. The report also includes Porter's five force model, SWOT analysis, company profiling, business strategies of market players and their business models. “Global Entertainment & Media Industry Report” also recognizes value chain analysis to understand the cost differentiation, pricing models to provide a competitive advantage to the existing and new entry players.
The report analyzes and includes complete detailed chapter of 50-70 pages about the short term & long terms impact of COVID-19 outbreak on each segment of "Global Entertainment & Media (E&M) Market" along with government measures to support the sector. It also showcases the current market landscape during COVID, impact of the virus on leading companies, expected demand schedule and supply chain in the industry and other various major factors. This will help you identify those companies that may benefit from this pandemic as well as those that will lose out.
Our Global entertainment & media industry report comprises of the following companies as the key players:
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the farm market. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
For a full detailed overview, send us the sample request.
A complementary 2hrs free facility through which report buyers can interact with our pool of experienced analysts for any report related queries, clarifications or additional data requirements
OR Call Us:+1-646-568-7747Global Indoor Positioning and Indoor Navigation (IPIN) Market Report 2030: On the basis of services, On the basis of solution, On the basis of technology, On the basis of application, On the basis of end-user, On the basis of region With COVID-19 impact | Forecast Period 2017-2030
Global Connected Gym Equipment Market Analysis: By Product Type, By Distribution Channels & By Geography With COVID-19 impact | Forecast Period 2017-2030
Global Machine Learning as a Service Market: Global Opportunity and Demand Analysis, Market Segmentation By Services, By Deployment, By Applications, & by Region with Forecast 2017-2030
Asia-Pacific (APAC) Cyber Security Market Outlook : Market Segmentation Based on Security Type, Based on Solutions, Based on Services, Based on Deployment Mode, Based on End-User & by Region With COVID-19 impact | Forecast Period 2017-2030
Global Pet Companion Robots Market Outlook 2030: Global Opportunity and Demand Analysis, By Distribution Channel With COVID-19 impact | Forecast Period 2017-2030
Global Virtual Reality Market Outlook: Based on Components, Based on Devices, Based on End-User, Based on Geography with COVID-19 impact | Forecast Period 2017-2030
Global Augmented Reality Market Outlook: By Technology Type, By Components, By End Users, By Geographywith COVID-19 impact | Forecast Period 2017-2030
Global Machine to Machine (M2M) Connections Market Report by Product, by Distribution Channel, by Gender, & by Region With COVID-19 impact | Forecast Period 2017-2030