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Market Research Report

Global Entertainment & Media (E&M) Industry Outlook: By Catagories (Television, Filmed Entertainment, Radio, Music, Animation & VFX, Gaming, Live Entertainment, Print Media, Out-of-Home Advertising, Internet Advertising) & By Region

Published Date :

2019-06-18

Report Pages :

320

Format :

PDF

Region Covered :

Global

Global Entertainment & Media Industry 2017-2025

Market Overview

Entertainment & media (E&M) industry has been in existence over long period of time and is continuously developing and growing its revenue and share in global GDP. The user experience and their engagement with the industry is still primary business objective while investing and to grow in the E&M industry. The developed economies such as the U.S., U.K., and Switzerland are witnessing mature E&M businesses, whereas, the developing economies such as India and China are proposing growth opportunities to the industry on the back of globalization and economic infrastructure development activities. E&M industry has the largest revenue share and per capita expenditure from the developed countries, but it is also experiencing declining CAGR that is impacting the global E&M revenue and growth rate.

Global E&M revenue share of global GDP in 2016 was 2.54% that fell to 2.53% in 2017. The prime reason behind the negative statistics is due to the regulatory risks and technological changes. Another impacting factor is the sharp fall of few sectors like print media (newspapers and magazines) and the decline in the purchase of bundles of movies and music as these are available over the internet with free or on-demand paid subscriptions. With the advent of internet advertising and access the customers are likely to spend more hours on the internet and thus the industry seems to reach its maturity. Though declining revenue can be compensated by the internet and digital E&M, the limited penetration of the internet such as in developing countries is the major hurdle impacting the slow growth rate of the industry. Growth in Internet advertising, live entertainment, gaming and filmed entertainment sectors are majorly expected to the drive the industry. Goldstein Research analyst forecast that the global entertainment & media industry is set to grow at a CAGR of 4.2% over the forecast period (2017-2025).

Global Entertainment & Media Industry Segmentation

By Categories

  • Television
  • Filmed Entertainment
  • Radio
  • Music
  • Animation & VFX
  • Gaming
  • Live Entertainment
  • Print Media
  • Out-of-home Advertising
  • Internet Advertising

Internet advertising segment accounted for the largest market share of 39.7% and over the forecast period, it is expected to take over the larger market share of the industry growing at a CAGR of 5.0%.

By Geography

  • North America (U.S. & Canada) Entertainment & Media Industry {Market Share (%), Market Size (USD Billion)}
  • Latin America (Brazil, Mexico, Argentina & Rest Of Latin America) Entertainment & Media Industry {Market Share (%), Market Size (USD Billion)}
  • Europe (The U.K., Germany, France, Italy, Hungary, Spain, Poland, Sweden & Roe) Entertainment & Media Industry {Market Share (%), Market Size (USD Billion)}
  • Asia-Pacific (China, India, Japan, Singapore, South Korea, Australia, New Zealand, Rest Of Asia) Entertainment & Media Industry {Market Share (%), Market Size (USD Billion)}
  • The Middle East & Africa (GCC, South Africa, North Africa, Romea) Entertainment & Media Industry {Market Share (%), Market Size (USD Billion)}

Based on geography, North America region accounted for the highest market share of 41.3% in 2017 and over the forecast period Asia-Pacific region is expected to dominate the market share growing at a CAGR of 7.9% on the back of large population of generation X in the region who plays the significant role in the global revenue of E&M industry.

Covered In This Global Entertainment & Media Industry Report

The report covers the present ground scenario and the future growth prospects of the entertainment & media industry for 2017-2025 along with the market players’ analysis. We calculated the market size and revenue share on the basis of revenue generated from major players in the Global region.

Global Entertainment & Media Industry Outlook 2017-2025, has been prepared based on an in-depth market analysis from farm market experts. The report covers the competitive landscape and current position of major players in the Global entertainment & media industry space. The report also includes Porter's five force model, SWOT analysis, company profiling, business strategies of market players and their business models. “Global Entertainment & Media Industry Report” also recognizes value chain analysis to understand the cost differentiation, pricing models to provide a competitive advantage to the existing and new entry players.

Our Global entertainment & media industry report comprises of the following companies as the key players: 888 Holdings Public Limited Company, Activision Blizzard, Inc., Affinity Gaming, Amaya Inc, AMC Entertainment Holdings Inc, Amuse, Inc., Boyd Gaming Corporation, Caesars Entertainment Corp, Castle Rock Entertainment Inc, Carmike Cinemas, Inc., Discovery Communications Inc., DreamWorks Animation SKG, Inc, Eros International plc, etc.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the farm market. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

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Key questions answered in this Global Entertainment & Media Industry Report

  • What is the total market size by 2025 and what would be the expected growth rate of the market?
  • What is the total revenue per segment and region in 2015-16 and what would be the expected revenue per segment and region over the forecast period?
  • What are the key market trends?
  • What are the factors which are driving this market?
  • What are the major barriers to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities for the existing and entry-level players?
  • What are the recent developments and business strategy of the key players?

Reasons to buy this market study

  • Facilitate decision-making based on strong historic and forecast data for global entertainment & media industry
  • Develop strategies based on the latest regulatory framework
  • Position yourself to gain the maximum advantage of the global entertainment & media industry’s growth potential
  • Identify key partners and business development avenues across the globe
  • Respond to your competitors’ business structure, strategy, and prospects.



A complementary 2hrs free facility through which report buyers can interact with our pool of experienced analysts for any report related queries, clarifications or additional data requirements


Global Entertainment & Media (E&M) Industry Outlook: By Catagories (Television, Filmed Entertainment, Radio, Music, Animation & VFX, Gaming, Live Entertainment, Print Media, Out-of-Home Advertising, Internet Advertising) & By Region

A complementary 2hrs free facility through which report buyers can interact with our pool of experienced analysts for any report related queries, clarifications or additional data requirements

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