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Market Research Report

Global Gaming Console Market Report: Video Game Console Industry Share 2030: By Console Type, By Distribution Channel, By Geography With COVID-19 impact | Forecast Period 2017-2030

Published Date :

2020-09-01

Report Pages :

735

Format :

PDF

Region Covered :

Global

Market Overview

Video games have established a huge role in the entertainment industry, influencing other media like movies, television and internet. The gaming industry has been growing faster than any other entertainment industry segment from last decade. Gaming console acquired the huge proportion of revenue in gaming industry, with major players such as Sony and Microsoft acquiring more than 70% market. Gaming console market has grown by 4% in 2016 as compared to sales in 2015, but the fastest growth has been noticed in mobile gaming with more than 28% growth. The market for console gaming is growing but now the market is facing increased competition from other substitutes such as mass multiplayer online (MMO) and mobile gaming.

Goldstein Market Intelligence analyst forecast the Gaming Console Market to expand at a CAGR of 4.1% during the forecast period 2017-2030. 

Global Gaming Console Market Segmentation

By Console Type

  • T.V Gaming Console
  • Handheld Gaming Console

By Distribution Channel

  • Online Distribution Channel
  • Offline Distribution Channel

By Geography

  • North America  (US, Canada) Gaming Console Market
  • Europe (UK, France, Italy, Germany, Spain, Hungary, Sweden, Russia, Poland and Rest of Europe) Gaming Console Market
  • Middle East and Africa (GCC Countries, North Africa, South Africa and Rest of Middle East & Africa) Gaming Console Market
  • Latin America (Brazil, Mexico and Rest of Latin America) Gaming Console Market
  • Asia Pacific (China, Japan, India, Singapore, South Korea, Australia, New Zealand and Rest of Asia-Pacific) Gaming Console Market

Revenue Share & Forecast to 2030

Based on gaming console type T.V gaming consoles accounted for the largest revenue share of 91% in global gaming console market in 2016. T.V gaming console segment is the fastest growing segment, likely to expand at a CAGR of 4.1% over the forecast period i.e.2017-2030.   

Geographically, Europe region accounted for the largest market share with 30% revenue share in global gaming console market. Asia Pacific is the fastest growing region and is likely to expand at a CAGR of 14.2% over the forecast period i.e. 2017-2030. China showcase huge opportunity for gaming industry as the gaming population in China is growing rapidly with increased spending on gaming contents and hardware.

Market Dynamics

Major Trend: According to our global gaming console market study on the basis of extensive primary and secondary research, one major trend in the market is the introduction of incremental console updates, more significant than the previous generation’s slim version of consoles. For instance, Microsoft’s upcoming gaming console Project Scorpio is ready to hit the market in 2018, which use its six teraflops to support full 4K and VR.

Growth Driver: According to the report, major driver in global gaming console market is the product innovation and enhanced technological features. Gaming industry in on the rise as number of gamers are growing across the globe and people are spending more time on gaming and even casual gamers are spending good amount on latest gaming consoles. Hardcore gaming population is always desire for an enhanced gaming experience. This push the game and gaming console developers to come up with innovative and advanced technologies, which is fueling the growth of global gaming console market.

Challenge: Further, the report states that one challenge in global gaming console market is intense competition from the mobile gaming platform which is rapidly increasing from past 3 years. With the evolution of mobile gaming, people tends to play more games on their smart phones these devices provide quick and easy access to gaming content. Moreover, advanced gaming content and concept of freemium has adversely affected the growth of gaming console market.

Covered in this global gaming console market report

The report covers the present ground scenario and the future growth prospects of the gaming console market for 2017-2030 along with the total revenue of gaming consoles in every region. We calculated the market size and revenue share on the basis of revenue generated per segment and region on a global, regional, and country level. The revenue forecast is given on the basis of number of gaming console companies and current growth rate of the market.

Global gaming console market Outlook 2017-2030, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the global gaming console market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Global gaming console market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.

COVID-19 impact on "Global Video Gaming Console Market"

The report analyzes and includes complete detailed chapter of 50-70 pages about the short term & long terms impact of COVID-19 outbreak on each segment of "Global Video Gaming Console Market" along with government measures to support the sector. It also showcases the current market landscape during COVID, impact of the virus on leading companies, expected demand schedule and supply chain in the industry and other various major factors. This will help you identify those companies that may benefit from this pandemic as well as those that will lose out.

Key Market Players

Our global gaming console market report comprises of the following companies as the key players in the global gaming console market.

  • Sony
  • Microsoft
  • Nvidia Corp.
  • Valve Corp.
  • PlayJam
  • BlueStacks
  • Nintendo Co. Ltd.
  • Mad Catz
  • OUYA Inc.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

For a full detailed overview, send us the sample request.

Key questions answered in this global gaming console market report

  • What is the total market size by 2030 and what would be the expected growth rate of sales?
  • What is the total revenue per segment and region in 2017-18 and what would be the expected revenue per segment and region over the forecast period?
  • What are the key market trends?
  • What are the factors which are driving this market?
  • What are the major barriers to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities for the existing and entry level players?
  • What are the recent developments and business strategy of the key players?

We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report.




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Gaming Console Market- Table of Content

 

1. Research Methodology
1.1. Secondary Research
1.2. Primary Research
1.3. Data Analyzing & Market Size Estimation 
1.4. Research Design
1.5. Bottom-Up & Top-Down Approach
 
2. Market Environment
2.1. Global Economic Overview
2.2. Global Macroeconomic Outlook
2.3. GlobalGaming Industry Overview
2.4. GlobalGaming Solutions Industry Outlook
2.5. GlobalAdvanced Technology Outlook
2.6. GlobalGaming Peripherals Market Outlook
2.7. GlobalConnectivity Scenario Analysis
2.8. GlobalGamers Scenario
2.9. Regulatory Considerations
 
3. Industry Structure
3.1. Target Consumer Group Analysis
3.2. Consumer Trend Analysis
3.3. Target Markets 
3.4. Developed & Emerging Markets
3.5. Product Research & Development Outlook
3.6. Marketing & Distribution Analysis
3.7. Competitive Strategies
3.8. Acquisitions & Divestitures
 
4. Executive Summary
4.1. Market Size (USD Million)
4.2. Forecast Analysis (2017-2025)
4.3. Market Share & CAGR (%)
4.4. Regional Share Distribution (%)
 
5. Market Dynamics
5.1. Growth Drivers
5.2. Market Restraints
5.3. Risk Analysis (Demand Risk & Supply Risk Analysis)
5.4. Recent Trends & Developments
5.5. Opportunities for Market Players
 
6. Global Gaming Console Market Segmentation
 
6.1. Global Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3. Market Attractiveness Gaming Console Market by Console Type
6.1.4. BPS Analysis Gaming Console Market by Console Type
 
6.2. Global Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3. Market Attractiveness of Gaming Console Market by Distribution Channel
6.2.4. BPS Analysis of Gaming Console Market by Distribution Channel
 
6.3. Global Gaming Console Market By Region (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
 
6.3.1. North America Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.3.1.1. North America Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.3.1.1.1. U.S. Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.1.2. Canada Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.1.3. Market Attractiveness of Gaming Console Market by Country
6.3.1.1.4. BPS Analysis of Gaming Console Market by Country
 
6.3.1.2. North America Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.2.3. Market Attractiveness Gaming Console Market by Console Type
6.3.1.2.4. BPS Analysis Gaming Console Market by Console Type
 
6.3.1.3. North America Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel
6.3.1.3.4. BPS Analysis of Gaming Console Market by Distribution Channel
 
6.3.2. Europe Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.3.2.1. Europe Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.3.2.1.1. UK Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.2. France Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.3. Italy Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.4. Germany Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.5. Spain Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.6. Hungary Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.7. Sweden Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.8. Russia Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.9. Poland Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.10. Rest of Europe (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.1.11. Market Attractiveness of Gaming Console Market by Country
6.3.2.1.12. BPS Analysis of Gaming Console Market by Country
 
6.3.2.2. Europe Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.2.3. Market Attractiveness Gaming Console Market by Console Type
6.3.2.2.4. BPS Analysis Gaming Console Market by Console Type
 
6.3.2.3. Europe Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel
6.3.2.3.4. BPS Analysis of Gaming Console Market by Distribution Channel
 
6.3.3. Middle East & Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.3.3.1. Middle East & Africa Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.3.3.1.1. Gulf Cooperation Council Countries (GCC) Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.1.2. South Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.1.3. North Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.1.4. Rest of Middle East and Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.1.5. Market Attractiveness of Gaming Console Market by Country 
6.3.3.1.6. BPS Analysis of Gaming Console Market by Country
 
6.3.3.2. Middle East & Africa Gaming Console Market By Console Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.2.3. Market Attractiveness Gaming Console Market by Console Type
6.3.3.2.4. BPS Analysis Gaming Console Market by Console Type
 
6.3.3.3. Middle East & Africa Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel
6.3.3.3.4. BPS Analysis of Gaming Console Market by Distribution Channel
 
6.3.4. Latin America Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.3.4.1. Latin America By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.3.4.1.1. Brazil Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.1.2. Mexico Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.1.3. Rest of Latin America Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.1.4. Market Attractiveness of Gaming Console Market by Country 
6.3.4.1.5. BPS Analysis of Gaming Console Market by Country
 
6.3.4.2. Latin America Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.2.3. Market Attractiveness Gaming Console Market by Console Type
6.3.4.2.4. BPS Analysis Gaming Console Market by Console Type
 
6.3.4.3. Latin America Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel
6.3.4.3.4. BPS Analysis of Gaming Console Market by Distribution Channel
 
6.3.5. Asia Pacific (APAC) Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
 
6.3.5.1. Asia Pacific Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.3.5.1.1. China Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.2. Japan Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.3. India Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.4. Singapore Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.5. South Korea Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.6. Australia Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.7. New Zealand Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.8. Rest of APAC Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.1.9. Market Attractiveness of Gaming Console Market by Country 
6.3.5.1.10. BPS Analysis of Gaming Console Market by Country
 
6.3.5.2. Asia Pacific Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.2.3. Market Attractiveness Gaming Console Market by Console Type
6.3.5.2.4. BPS Analysis Gaming Console Market by Console Type
 
6.3.5.3. Asia Pacific Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel
6.3.5.3.4. BPS Analysis of Gaming Console Market by Distribution Channel
 
7. Competitive Outlook
7.1. Market Share of Major Players 
7.2. Company Profiles
7.2.1. Sony
7.2.1.1. Company Synopsis
7.2.1.2. Business Strategy
7.2.1.3. Product Portfolio
7.2.1.4. SWOT Analysis
7.2.2. Microsoft 
7.2.3. Nvidia Corp. 
7.2.4. Valve Corp. 
7.2.5. PlayJam
7.2.6. BlueStacks
7.2.7. Nintendo Co. Ltd. 
7.2.8. Mad Catz
7.2.9. OUYA Inc.
 
8. Porter’s Five Force Model
9. Market Landscape: Competition and Beyond
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
11. Expert Analysis
12. Concluding Remarks
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Global Gaming Console Market Report: Video Game Console Industry Share 2030: By Console Type, By Distribution Channel, By Geography With COVID-19 impact | Forecast Period 2017-2030

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