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2019-06-18
240
Global
Video games have established a huge role in the entertainment industry, influencing other media like movies, television and internet. The gaming industry has been growing faster than any other entertainment industry segment from last decade. Gaming console acquired the huge proportion of revenue in gaming industry, with major players such as Sony and Microsoft acquiring more than 70% market. Gaming console market has grown by 4% in 2016 as compared to sales in 2015, but the fastest growth has been noticed in mobile gaming with more than 28% growth. The market for console gaming is growing but now the market is facing increased competition from other substitutes such as mass multiplayer online (MMO) and mobile gaming.
Goldstein Research analyst forecast the Gaming Console Market to expand at a CAGR of 4.1% during the forecast period 2016-2024. Further, the market is anticipated to reach USD 48.4 billion by the end of forecast period.
Based on gaming console type T.V gaming consoles accounted for the largest revenue share of 91% in global gaming console market in 2016. T.V gaming console segment is the fastest growing segment, likely to expand at a CAGR of 4.1% over the forecast period i.e.2016-2024.
Geographically, Europe region accounted for the largest market share with 30% revenue share in global gaming console market. Asia Pacific is the fastest growing region and is likely to expand at a CAGR of 14.2% over the forecast period i.e. 2016-2024. China showcase huge opportunity for gaming industry as the gaming population in China is growing rapidly with increased spending on gaming contents and hardware.
Major Trend: According to our global gaming console market study on the basis of extensive primary and secondary research, one major trend in the market is the introduction of incremental console updates, more significant than the previous generation’s slim version of consoles. For instance, Microsoft’s upcoming gaming console Project Scorpio is ready to hit the market in 2018, which use its six teraflops to support full 4K and VR.
Growth Driver: According to the report, major driver in global gaming console market is the product innovation and enhanced technological features. Gaming industry in on the rise as number of gamers are growing across the globe and people are spending more time on gaming and even casual gamers are spending good amount on latest gaming consoles. Hardcore gaming population is always desire for an enhanced gaming experience. This push the game and gaming console developers to come up with innovative and advanced technologies, which is fueling the growth of global gaming console market.
Challenge: Further, the report states that one challenge in global gaming console market is intense competition from the mobile gaming platform which is rapidly increasing from past 3 years. With the evolution of mobile gaming, people tends to play more games on their smart phones these devices provide quick and easy access to gaming content. Moreover, advanced gaming content and concept of freemium has adversely affected the growth of gaming console market.
The report covers the present ground scenario and the future growth prospects of the gaming console market for 2016-2024 along with the total revenue of gaming consoles in every region. We calculated the market size and revenue share on the basis of revenue generated per segment and region on a global, regional, and country level. The revenue forecast is given on the basis of number of gaming console companies and current growth rate of the market.
Global gaming console market Outlook 2016-2024, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the global gaming console market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Global gaming console market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.
Our global gaming console market report comprises of the following companies as the key players in the global gaming console market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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Key questions answered in this global gaming console market report
We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report.
1. Research Methodology |
1.1. Secondary Research |
1.2. Primary Research |
1.3. Data Analyzing & Market Size Estimation |
1.4. Research Design |
1.5. Bottom-Up & Top-Down Approach |
2. Market Environment |
2.1. Global Economic Overview |
2.2. Global Macroeconomic Outlook |
2.3. GlobalGaming Industry Overview |
2.4. GlobalGaming Solutions Industry Outlook |
2.5. GlobalAdvanced Technology Outlook |
2.6. GlobalGaming Peripherals Market Outlook |
2.7. GlobalConnectivity Scenario Analysis |
2.8. GlobalGamers Scenario |
2.9. Regulatory Considerations |
3. Industry Structure |
3.1. Target Consumer Group Analysis |
3.2. Consumer Trend Analysis |
3.3. Target Markets |
3.4. Developed & Emerging Markets |
3.5. Product Research & Development Outlook |
3.6. Marketing & Distribution Analysis |
3.7. Competitive Strategies |
3.8. Acquisitions & Divestitures |
4. Executive Summary |
4.1. Market Size (USD Million) |
4.2. Forecast Analysis (2017-2025) |
4.3. Market Share & CAGR (%) |
4.4. Regional Share Distribution (%) |
5. Market Dynamics |
5.1. Growth Drivers |
5.2. Market Restraints |
5.3. Risk Analysis (Demand Risk & Supply Risk Analysis) |
5.4. Recent Trends & Developments |
5.5. Opportunities for Market Players |
6. Global Gaming Console Market Segmentation |
6.1. Global Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.3. Market Attractiveness Gaming Console Market by Console Type |
6.1.4. BPS Analysis Gaming Console Market by Console Type |
6.2. Global Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.3. Market Attractiveness of Gaming Console Market by Distribution Channel |
6.2.4. BPS Analysis of Gaming Console Market by Distribution Channel |
6.3. Global Gaming Console Market By Region (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.1. North America Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.1. North America Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.1.1.1. U.S. Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.1.2. Canada Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.1.3. Market Attractiveness of Gaming Console Market by Country |
6.3.1.1.4. BPS Analysis of Gaming Console Market by Country |
6.3.1.2. North America Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.3. Market Attractiveness Gaming Console Market by Console Type |
6.3.1.2.4. BPS Analysis Gaming Console Market by Console Type |
6.3.1.3. North America Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel |
6.3.1.3.4. BPS Analysis of Gaming Console Market by Distribution Channel |
6.3.2. Europe Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1. Europe Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.2.1.1. UK Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.2. France Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.3. Italy Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.4. Germany Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.5. Spain Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.6. Hungary Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.7. Sweden Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.8. Russia Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.9. Poland Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.10. Rest of Europe (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.11. Market Attractiveness of Gaming Console Market by Country |
6.3.2.1.12. BPS Analysis of Gaming Console Market by Country |
6.3.2.2. Europe Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.3. Market Attractiveness Gaming Console Market by Console Type |
6.3.2.2.4. BPS Analysis Gaming Console Market by Console Type |
6.3.2.3. Europe Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel |
6.3.2.3.4. BPS Analysis of Gaming Console Market by Distribution Channel |
6.3.3. Middle East & Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1. Middle East & Africa Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.3.1.1. Gulf Cooperation Council Countries (GCC) Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.2. South Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.3. North Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.4. Rest of Middle East and Africa Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.5. Market Attractiveness of Gaming Console Market by Country |
6.3.3.1.6. BPS Analysis of Gaming Console Market by Country |
6.3.3.2. Middle East & Africa Gaming Console Market By Console Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.3. Market Attractiveness Gaming Console Market by Console Type |
6.3.3.2.4. BPS Analysis Gaming Console Market by Console Type |
6.3.3.3. Middle East & Africa Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel |
6.3.3.3.4. BPS Analysis of Gaming Console Market by Distribution Channel |
6.3.4. Latin America Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1. Latin America By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.4.1.1. Brazil Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1.2. Mexico Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1.3. Rest of Latin America Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1.4. Market Attractiveness of Gaming Console Market by Country |
6.3.4.1.5. BPS Analysis of Gaming Console Market by Country |
6.3.4.2. Latin America Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.3. Market Attractiveness Gaming Console Market by Console Type |
6.3.4.2.4. BPS Analysis Gaming Console Market by Console Type |
6.3.4.3. Latin America Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel |
6.3.4.3.4. BPS Analysis of Gaming Console Market by Distribution Channel |
6.3.5. Asia Pacific (APAC) Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1. Asia Pacific Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.5.1.1. China Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.2. Japan Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.3. India Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.4. Singapore Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.5. South Korea Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.6. Australia Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.7. New Zealand Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.8. Rest of APAC Gaming Console Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.9. Market Attractiveness of Gaming Console Market by Country |
6.3.5.1.10. BPS Analysis of Gaming Console Market by Country |
6.3.5.2. Asia Pacific Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.3. Market Attractiveness Gaming Console Market by Console Type |
6.3.5.2.4. BPS Analysis Gaming Console Market by Console Type |
6.3.5.3. Asia Pacific Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.3.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.3.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.3.3. Market Attractiveness of Gaming Console Market by Distribution Channel |
6.3.5.3.4. BPS Analysis of Gaming Console Market by Distribution Channel |
7. Competitive Outlook |
7.1. Market Share of Major Players |
7.2. Company Profiles |
7.2.1. Sony |
7.2.1.1. Company Synopsis |
7.2.1.2. Business Strategy |
7.2.1.3. Product Portfolio |
7.2.1.4. SWOT Analysis |
7.2.2. Microsoft |
7.2.3. Nvidia Corp. |
7.2.4. Valve Corp. |
7.2.5. PlayJam |
7.2.6. BlueStacks |
7.2.7. Nintendo Co. Ltd. |
7.2.8. Mad Catz |
7.2.9. OUYA Inc. |
8. Porter’s Five Force Model |
9. Market Landscape: Competition and Beyond |
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem |
11. Expert Analysis |
12. Concluding Remarks |
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