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2019-06-18
200
Global
With the growing gaming market across the globe the sales of gaming peripherals have also gain momentum and reaching new highs. A major portion of gaming industry is acquired by the console and PC gaming, which is in a growing phase despite the rapid growth in mobile gaming across the globe. About a third of the global population is an active video-gamer and is likely to grow in future, which will augment the demand for gaming peripherals such as gaming mice, special keyboards among others. The interactive gaming industry is continuing to evolve as gamers of all ages and background continues to play games at home and on-the-go and the growing sales figures of gaming peripherals are reflecting change in market.
Goldstein Research analyst forecast the global Gaming Peripheral Market to grow at a CAGR of 7.0% during the period 2016-2024. Further, the global Gaming Peripheral market is predicted to reach USD 3.8 billion by the end of forecast period.
On the basis of gaming device, PCs dominated the global gaming peripheral market with more than 60% market share in 2016. The segment is likely to dominate the market with a CAGR of 7.4% over the forecast period.
Geographically, Asia Pacific region dominated the global Gaming Peripheral market, accounted for more than 28% revenue share in global gaming Peripheral market owing to expanding gaming market in countries such as China, India, Japan, and South Korea. Asia Pacific region is anticipated to be the fastest growing gaming peripheral market, which is likely to expand at a CAGR of 7.5% over the forecast period.
According to our global gaming peripheral market study on the basis of extensive primary and secondary research, one of the major trend that driving the growth of gaming peripheral market is the rising demand for virtual reality devices for gaming. Gaming peripheral makers around the world are developing new controllers and accessories that make virtual reality gaming more immersive.
According to the report, major driver in global gaming peripheral market is huge popularity of e-sports gaming. The global e-sports gaming market accounted for more than USD 600 million in 2016, and is likely to show y-o-y growth of 41.3%. Rapid growth in e-sports gaming market has up-surged the demand for advanced gaming keyboards and gamepads and the gaming peripheral market is projected to grow over the forecast period with the continuous enhancement in gaming contents.
Further, the report states that one challenge in global gaming peripheral market is high cost of gaming peripherals. Despite availability of advanced gaming peripherals such as DPI mouse and anti-ghost switches, gamers are reluctant to spend more money on gaming peripherals due to their high prices.
The report covers the present ground scenario and the future growth prospects of the global gaming peripheral market for 2016-2024 along with the total revenue and unit sales of gaming peripherals in every region. We calculated the market size and revenue share on the basis of revenue generated from the each segments by major players in Gaming Peripheral manufacturing and distribution across the globe.
Global Gaming Peripheral Market Outlook 2016-2024, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the global gaming peripheral market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Global gaming peripheral market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.
Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades and Plantronix.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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Key questions answered in this global gaming peripheral market report
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Gaming Peripheral Market- Table of Content
1. Research Methodology |
1.1. Secondary Research |
1.2. Primary Research |
1.3. Data Analyzing & Market Size Estimation |
1.4. Research Design |
1.5. Bottom-Up & Top-Down Approach |
2. Market Environment |
2.1. Global Economic Overview |
2.2. Global Macroeconomic Outlook |
2.3. GlobalGaming Industry Overview |
2.4. GlobalGaming Solutions Industry Outlook |
2.5. GlobalAdvanced Technology Outlook |
2.6. GlobalConnectivity Scenario Analysis |
2.7. GlobalGamers Scenario |
2.8. Regulatory Considerations |
3. Industry Structure |
3.1. Target Consumer Group Analysis |
3.2. Consumer Trend Analysis |
3.3. Target Markets |
3.4. Developed & Emerging Markets |
3.5. Product Research & Development Outlook |
3.6. Marketing & Distribution Analysis |
3.7. Competitive Strategies |
3.8. Acquisitions & Divestitures |
4. Executive Summary |
4.1. Market Size (USD Million) |
4.2. Forecast Analysis (2017-2025) |
4.3. Market Share & CAGR (%) |
4.4. Regional Share Distribution (%) |
5. Market Dynamics |
5.1. Growth Drivers |
5.2. Market Restraints |
5.3. Risk Analysis (Demand Risk & Supply Risk Analysis) |
5.4. Recent Trends & Developments |
5.5. Opportunities for Market Players |
6. Global Gaming Peripheral Market Segmentation |
6.1. Global Gaming Peripheral Market By Product Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.1. Gamepads (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.2. Gaming Keyboards (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.3. Gaming Mice (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.4. Gaming Headsets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.5. Joysticks (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.6. Virtual Reality Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.1.7. Market Attractiveness Gaming Peripheral Market by Product Type |
6.1.8. BPS Analysis Gaming Peripheral Market by Product Type |
6.2. Global Gaming Peripheral Market By Gaming Device Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.1. PC (Desktop/Laptop) (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.2. Gaming Consoles (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.2.3. Market Attractiveness of Gaming Peripheral Market by Gaming Device Type |
6.2.4. BPS Analysis of Gaming Peripheral Market by Gaming Device Type |
6.3. Global Gaming Peripheral Market By Region (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.1. North America Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.1. North America Gaming Peripheral Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.1.1.1. U.S. Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.1.2. Canada Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.1.3. Market Attractiveness of Gaming Peripheral Market by Country |
6.3.1.1.4. BPS Analysis of Gaming Peripheral Market by Country |
6.3.1.2. North America Gaming Peripheral Market By Product Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.1. Gamepads (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.2. Gaming Keyboards (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.3. Gaming Mice (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.4. Gaming Headsets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.5. Joysticks (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.6. Virtual Reality Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.2.7. Market Attractiveness Gaming Peripheral Market by Product Type |
6.3.1.2.8. BPS Analysis Gaming Peripheral Market by Product Type |
6.3.1.3. North America Gaming Peripheral Market By Gaming Device Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.3.1. PC (Desktop/Laptop) (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.3.2. Gaming Consoles (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.1.3.3. Market Attractiveness of Gaming Peripheral Market by Gaming Device Type |
6.3.1.3.4. BPS Analysis of Gaming Peripheral Market by Gaming Device Type |
6.3.2. Europe Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1. Europe Gaming Peripheral Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.2.1.1. UK Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.2. France Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.3. Italy Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.4. Germany Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.5. Spain Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.6. Hungary Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.7. Sweden Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.8. Russia Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.9. Poland Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.10. Rest of Europe (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.1.11. Market Attractiveness of Gaming Peripheral Market by Country |
6.3.2.1.12. BPS Analysis of Gaming Peripheral Market by Country |
6.3.2.2. Europe Gaming Peripheral Market By Product Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.1. Gamepads (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.2. Gaming Keyboards (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.3. Gaming Mice (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.4. Gaming Headsets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.5. Joysticks (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.6. Virtual Reality Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.2.7. Market Attractiveness Gaming Peripheral Market by Product Type |
6.3.2.2.8. BPS Analysis Gaming Peripheral Market by Product Type |
6.3.2.3. Europe Gaming Peripheral Market By Gaming Device Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.3.1. PC (Desktop/Laptop) (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.3.2. Gaming Consoles (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.2.3.3. Market Attractiveness of Gaming Peripheral Market by Gaming Device Type |
6.3.2.3.4. BPS Analysis of Gaming Peripheral Market by Gaming Device Type |
6.3.3. Middle East & Africa Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1. Middle East & Africa Gaming Peripheral Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.3.1.1. Gulf Cooperation Council Countries (GCC) Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.2. South Africa Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.3. North Africa Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.4. Rest of Middle East and Africa Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.1.5. Market Attractiveness of Gaming Peripheral Market by Country |
6.3.3.1.6. BPS Analysis of Gaming Peripheral Market by Country |
6.3.3.2. Middle East & Africa Gaming Peripheral Market By Product Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.1. Gamepads (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.2. Gaming Keyboards (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.3. Gaming Mice (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.4. Gaming Headsets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.5. Joysticks (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.6. Virtual Reality Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.2.7. Market Attractiveness Gaming Peripheral Market by Product Type |
6.3.3.2.8. BPS Analysis Gaming Peripheral Market by Product Type |
6.3.3.3. Middle East & Africa Gaming Peripheral Market By Gaming Device Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.3.1. PC (Desktop/Laptop) (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.3.2. Gaming Consoles (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.3.3.3. Market Attractiveness of Gaming Peripheral Market by Gaming Device Type |
6.3.3.3.4. BPS Analysis of Gaming Peripheral Market by Gaming Device Type |
6.3.4. Latin America Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1. Latin America By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.4.1.1. Brazil Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1.2. Mexico Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1.3. Rest of Latin America Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.1.4. Market Attractiveness of Gaming Peripheral Market by Country |
6.3.4.1.5. BPS Analysis of Gaming Peripheral Market by Country |
6.3.4.2. Latin America Gaming Peripheral Market By Product Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.1. Gamepads (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.2. Gaming Keyboards (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.3. Gaming Mice (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.4. Gaming Headsets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.5. Joysticks (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.6. Virtual Reality Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.2.7. Market Attractiveness Gaming Peripheral Market by Product Type |
6.3.4.2.8. BPS Analysis Gaming Peripheral Market by Product Type |
6.3.4.3. Latin America Gaming Peripheral Market By Gaming Device Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.3.1. PC (Desktop/Laptop) (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.3.2. Gaming Consoles (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.4.3.3. Market Attractiveness of Gaming Peripheral Market by Gaming Device Type |
6.3.4.3.4. BPS Analysis of Gaming Peripheral Market by Gaming Device Type |
6.3.5. Asia Pacific (APAC) Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1. Asia Pacific Gaming Peripheral Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024) |
6.3.5.1.1. China Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.2. Japan Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.3. India Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.4. Singapore Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.5. South Korea Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.6. Australia Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.7. New Zealand Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.8. Rest of APAC Gaming Peripheral Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.1.9. Market Attractiveness of Gaming Peripheral Market by Country |
6.3.5.1.10. BPS Analysis of Gaming Peripheral Market by Country |
6.3.5.2. Asia Pacific Gaming Peripheral Market By Product Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.1. Gamepads (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.2. Gaming Keyboards (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.3. Gaming Mice (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.4. Gaming Headsets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.5. Joysticks (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.6. Virtual Reality Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.2.7. Market Attractiveness Gaming Peripheral Market by Product Type |
6.3.5.2.8. BPS Analysis Gaming Peripheral Market by Product Type |
6.3.5.3. Asia Pacific Gaming Peripheral Market By Gaming Device Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.3.1. PC (Desktop/Laptop) (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.3.2. Gaming Consoles (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) |
6.3.5.3.3. Market Attractiveness of Gaming Peripheral Market by Gaming Device Type |
6.3.5.3.4. BPS Analysis of Gaming Peripheral Market by Gaming Device Type |
7. Competitive Outlook |
7.1. Market Share of Major Players |
7.2. Company Profiles |
7.2.1. Alienware |
7.2.1.1. Company Synopsis |
7.2.1.2. Business Strategy |
7.2.1.3. Product Portfolio |
7.2.1.4. SWOT Analysis |
7.2.2. Logitech |
7.2.3. Razer |
7.2.4. Mad Catz |
7.2.5. Turtle Beach |
7.2.6. Corsair |
7.2.7. Cooler Master |
7.2.8. Sennheiser |
7.2.9. HyperX |
7.2.10. SteelSeries |
7.2.11. Anker |
7.2.12. Roccat |
7.2.13. Reddragon |
7.2.14. Das |
7.2.15. Gamdias |
7.2.16. Sades |
7.2.17. Plantronix |
8. Porter’s Five Force Model |
9. Market Landscape: Competition and Beyond |
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem |
11. Expert Analysis |
12. Concluding Remarks |
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