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Market Research Report

Europe Gaming Console Market Share 2030: By Console Type, By Distribution Channel, By Geography With COVID-19 impact | Forecast Period 2017-2030

Published Date :

2020-09-01

Report Pages :

723

Format :

PDF

Region Covered :

Europe

Europe Gaming Console Market Overview

Video games have been the most dynamic media-based market in entertainment industry, and the growth of the gaming industry in Europe is unabated in 2015. The continuous advancement and innovation in games and gaming console technology in games industry generates an endless stream of new products, platforms and market models. The major revenue of Europe Games Market generated from the sales of gaming consoles. Gaming console acquired the huge proportion of revenue in gaming industry, with major players such as Sony and Microsoft acquiring more than 80% Europe gaming console market. The Europe gaming console market is growing but now the market is facing increased competition from other substitutes such as mobile and cloud gaming.

Goldstein Market Intelligence analyst forecast the Europe gaming console market to expand at a CAGR of 4.3% during the forecast period 2017-2030.

Europe Gaming Console Market Segmentation

By Console Type

  • T.V Gaming Console
  • Handheld Gaming Console

By Distribution Channel

  • Online Distribution Channel
  • Offline Distribution Channel

By Geography

  • United Kingdom Gaming Console Market
  • France Gaming Console Market
  • Italy Gaming Console Market
  • Germany Gaming Console Market
  • Spain Gaming Console Market
  • Hungary Gaming Console Market
  • Sweden Gaming Console Market
  • Russia Gaming Console Market
  • Poland Gaming Console Market
  • Rest of Gaming Console Market

Based on gaming console type T.V gaming consoles accounted for the largest revenue share of 91% in Europe gaming console market in 2016. T.V gaming console segment is the fastest growing segment, likely to expand at a CAGR of 4.3% over the forecast period i.e.2017-2030.   

According to our Europe gaming console report study on the basis of extensive primary and secondary research, one major trend in the market is the advancement in new generation gaming consoles. For instance, Sony PS4 Pro and Microsoft Project Scorpion is gaining huge popularity across the globe owing to their advanced specifications and are expected to boost the gaming console market.

Growth Drivers and Restraints

According to the report, major driver in Europe gaming console industry is the product innovation and enhanced technological specifications of gaming consoles. In Europe more than 35% population is an active gamer, which highly contribute to the gaming console market. In past few years with the release of PS4 and Xbox One, the Europe game console market share has grown more than ever and is likely to impel the market growth after the release of next generation gaming console in coming years, that are expected to hit the market with advanced gaming features such as 4K graphic technology.  

Further, the report states that one challenge in Europe gaming console market is the rapid growth of mobile gaming segment from past few years. With the evolution of mobile gaming, people tends to play more games on their smart phones as these devices provide quick and easy access to gaming content.

Geographically, Germany accounted for the largest market share with USD 1.4 billion in Europe gaming console market. Germany is closely followed by the U,K and France in terms of revenue share and accounting for more than 70 million console gamers in the region. Russia holds the growth potential in gaming console market due to increasing teenage population.  

Covered in this Europe gaming console market report

The report covers the present ground scenario and the future growth prospects of the Europe gaming console market for 2017-2030 along with the total revenue of gaming consoles in every region. We calculated the market size and revenue share on the basis of revenue generated per segment and region on a regional, and country level. The revenue forecast is given on the basis of number of gaming console companies and current growth rate of the market.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Europe Gaming console Market Outlook 2017-2030, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the Europe gaming console market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Europe video game console market analysis report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.

COVID-19 impact on "Europe Gaming Console Market "

The report analyzes and includes complete detailed chapter of 50-70 pages about the short term & long terms impact of COVID-19 outbreak on each segment of "Europe Gaming Console Market " along with government measures to support the sector. It also showcases the current market landscape during COVID, impact of the virus on leading companies, expected demand schedule and supply chain in the industry and other various major factors. This will help you identify those companies that may benefit from this pandemic as well as those that will lose out.

Top Companies in Competition & The Rising Stars

Our Europe gaming console market report comprises of the following companies as the key players in the Europe gaming market:

  • Sony
  • Microsoft
  • Nvidia Corp.
  • Valve Corp.
  • PlayJam
  • BlueStacks
  • Nintendo Co. Ltd.
  • Mad Catz
  • OUYA Inc.

For a full detailed overview, send us the sample request.

Key questions answered in this Europe gaming console market report

  • What is the total market size by 2030 and what would be the expected growth rate of sales?
  • What is the total revenue per segment and region in 2017-18 and what would be the expected revenue per segment and region over the forecast period?
  • What are the key market trends?
  • What are the factors which are driving this market?
  • What are the major barriers to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities for the existing and entry level players?
  • What are the recent developments and business strategy of the key players?

We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report.




{

Europe Gaming Console Market- table of Content Market

 

1. Research Methodology
1.1. Secondary Research
1.2. Primary Research
1.3. Data Analyzing & Market Size Estimation 
1.4. Research Design
1.5. Bottom-Up & Top-Down Approach
 
2. Market Environment
2.1. Europe Economic Overview
2.2. Europe Macroeconomic Outlook
2.3. Europe Gaming Industry Overview
2.4. Europe Gaming Solutions Industry Outlook
2.5. Europe Advanced Technology Outlook
2.6. Europe Gaming Peripherals Market Outlook
2.7. Europe Connectivity Scenario Analysis
2.8. Europe Gamers Scenario
2.9. Regulatory Considerations
 
3. Industry Structure
3.1. Target Consumer Group Analysis
3.2. Consumer Trend Analysis
3.3. Target Markets 
3.4. Developed & Emerging Markets
3.5. Product Research & Development Outlook
3.6. Marketing & Distribution Analysis
3.7. Competitive Strategies
3.8. Acquisitions & Divestitures
 
4. Executive Summary
4.1. Market Size (USD Million)
4.2. Forecast Analysis (2017-2025)
4.3. Market Share & CAGR (%)
4.4. Regional Share Distribution (%)
 
5. Market Dynamics
5.1. Growth Drivers
5.2. Market Restraints
5.3. Risk Analysis (Demand Risk & Supply Risk Analysis)
5.4. Recent Trends & Developments
5.5. Opportunities for Market Players
 
6. Europe Gaming Console Market Segmentation
 
6.1. Europe Gaming Console Market By Console Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.1. T.V Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.2. Handheld Gaming Console (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3. Market Attractiveness Gaming Console Market by Console Type
6.1.4. BPS Analysis Gaming Console Market by Console Type
 
6.2. Europe Gaming Console Market By Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1. Online Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2. Offline Distribution Channel (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3. Market Attractiveness of Gaming Console Market by Distribution Channel
6.2.4. BPS Analysis of Gaming Console Market by Distribution Channel
 
6.3. Europe Gaming Console Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.3.1. United Kingdom Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2. Germany Games Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3. France Games Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4. Italy Games Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5. Spain Games Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.6. Hungary Games Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.7. Sweden Games Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.8. Russia Games Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.9. Poland Games Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.10. Rest of Europe Gaming Console Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.11. Market Attractiveness of Europe Gaming Console Market by Country
6.3.12. BPS Analysis Europe Gaming Console Market by Country
 
7. Competitive Outlook
7.1. Market Share of Major Players (2016)
7.2. Company Profiles
7.2.1. Sony
7.2.1.1. Company Synopsis
7.2.1.2. Business Strategy
7.2.1.3. Product Portfolio
7.2.1.4. SWOT Analysis
7.2.2. Microsoft 
7.2.3. Nvidia Corp. 
7.2.4. Valve Corp. 
7.2.5. PlayJam
7.2.6. BlueStacks
7.2.7. Nintendo Co. Ltd. 
7.2.8. Mad Catz
7.2.9. OUYA Inc.
 
8. Porter’s Five Force Model
9. Market Landscape: Competition and Beyond
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
11. Expert Analysis
12. Concluding Remarks
}

Europe Gaming Console Market Share 2030: By Console Type, By Distribution Channel, By Geography With COVID-19 impact | Forecast Period 2017-2030

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