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Market Research Report

Asia Pacific Cloud Gaming Market Report 2030: By Cloud Gaming Type, By Devices, By Gamer Type, By Geography With COVID-19 impact | Forecast Period 2017-2030

Published Date :

2020-09-01

Report Pages :

723

Format :

PDF

Region Covered :

Asia Pacific

 Asia Pacific Cloud Gaming Market Overview

Cloud has emerged as the most transformative force in the gaming industry as it enables the gamer to access the gaming content without using any particular gaming platform anytime and anywhere.  Cloud gaming has enabled the gamers to play the same game at over different platforms including smart phones, smart TVs and tablets. In Asia Pacific region growth of cloud gaming is majorly driven by the rising number of internet connected smartphones in the region. At present APAC is the largest gaming market across the globe accounted for more than USD 45 billion in 2016, where cloud gaming has seen positive growth mainly driven by the rising gamers in the regions and the enhanced gaming content and technology by the gaming companies.

Goldstein Market Intelligence analyst forecast the Asia Pacific cloud gaming market to expand at a CAGR of 29.6% during the forecast period 2017-2030. Further, the market is anticipated to reach USD 1.6 billion by the end of forecast period. 

Asia Pacific Cloud Gaming Market Segmentation

By Cloud Gaming Type

  • File Streaming
  • Video Streaming

By Devices

  • Smartphones
  • Smart TVs
  • Tablets 
  • PCs

By Gamer Type

  • Hardcore Gamer
  • Casual Gamer

By Geography

  • China Cloud Gaming Market
  • India  Cloud Gaming Market
  • Singapore Cloud Gaming Market
  • Australia Cloud Gaming Market
  • New Zealand  Cloud Gaming Market
  • Thailand  Cloud Gaming Market
  • Philippines Cloud Gaming Market
  • Indonesia Cloud Gaming Market
  • Rest of APAC Cloud Gaming Market
  • Rest of the Asia Cloud Gaming Market

Based on gamer type, hardcore gamers accounted for the largest market share of 70% in Asia Pacific games market in 2016. Casual gamer segment is the fastest growing segment which is likely to expand at a CAGR of 30.1% over the forecast period i.e.2017-2030.   

Growth Drivers and Restraints

According to the report, major driver in Asia Pacific cloud gaming market is the cost efficiency of cloud gaming compared to gaming consoles. Cloud gaming eliminates the additional cost of downloading and installation of games and gaming software. On the other hand, gaming consoles requires specified equipment and purchase of physical copies of gaming software, which is not required at cloud gaming platform.

Further, the report states that one challenge in Asia Pacific games market is privacy of data and security concerns. The cloud gaming service providers use cookies to provide enhanced and customized gaming experience to the users, which may infringe the customer’s privacy. Security concerns related to data breach and threat to customer’s privacy poses the major challenge for the cloud gaming market growth. 

Covered in this Asia Pacific cloud gaming market report

The report covers the present ground scenario and the future growth prospects of the APAC cloud gaming market for 2017-2030 along with the total revenue of cloud gaming industry in every region. We calculated the market size and revenue share on the basis of revenue generated per segment, region, and screen regional, and country level. The revenue forecast is given on the basis of number of game publishers and current growth rate of the market.

Asia Pacific cloud gaming Market Outlook 2017-2030, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the Asia Pacific cloud gaming market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Asia Pacific cloud gaming market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.

Top Companies in Competition & The Rising Stars

Our Asia Pacific Cloud Gaming market report comprises of the following companies as the key players in the Asia Pacific games market:

  • Microsoft
  • NVIDIA
  • PlayGiga
  • Playkey
  • Sony

Other prominent vendors in the Asia Pacific cloud gaming market are: Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud, IBM, Kalydo, LiquidSky Software, Playcast Media Systems, Samsung Electronics, Sling Media, TransGaming, Ubitus, Utomik, Valve, Razer Inc, Zynga, and Nintendo.

According to our Asia Pacific cloud gaming market study on the basis of extensive primary and secondary research, one major trend in the market is emerging trend of MMO (Mass Multiplayer Online). Penetration of MMO gaming platform in cloud gaming industry has emerged as one of the fastest growing segments in the industry, which allows gamers to connect with large online gaming enthusiasts within the same gaming environment.   

Geographically, China accounted for the largest market share of 55% revenue in Asia Pacific cloud gaming market. China is likely to dominate the APAC cloud gaming market, expanding at a CAGR of 35.0% over the forecast period. India, Japan and Korea showcase immense opportunity for the growth of cloud gaming market owing to rising number of gamers and high penetration of internet in these regions.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

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Key questions answered in this Asia Pacific cloud gaming market report

  • What is the total market size by 2030 and what would be the expected growth rate of sales?
  • What is the total revenue per segment and region in 2017-18 and what would be the expected revenue per segment and region over the forecast period?
  • What are the key market trends?
  • What are the factors which are driving this market?
  • What are the major barriers to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities for the existing and entry level players?
  • What are the recent developments and business strategy of the key players?

We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report. 




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Asia Pacific Cloud Gaming Market- Table of Content

1. Research Methodology
1.1. Secondary Research
1.2. Primary Research
1.3. Data Analyzing & Market Size Estimation 
1.4. Research Design
1.5. Bottom-Up & Top-Down Approach
 
2. Market Environment
2.1. Asia Pacific Economic Overview
2.2. Asia Pacific Macroeconomic Outlook
2.3. Asia PacificGaming Industry Overview
2.4. Asia Pacific Cloud Computing Industry Outlook
2.5. Asia Pacific Advanced Technology Outlook
2.6. Asia Pacific Cloud Gaming Peripherals Market Outlook
2.7. Asia Pacific Connectivity Scenario Analysis
2.8. Marketing & Distribution Analysis
2.9. Pricing Outlook
2.10. Regulatory Considerations
 
3. Industry Structure
3.1. Target Consumer Group Analysis
3.2. Consumer Trend Analysis
3.3. Target Markets (By Countries)
3.4. Competitive Strategies
3.5. Acquisitions & Divestitures
 
4. Executive Summary
4.1. Market Size (USD Million)
4.2. Forecast Analysis (2017-2025)
4.3. Market Share & CAGR (%)
4.4. Regional Share Distribution (%)
 
5. Market Dynamics
5.1. Growth Drivers
5.2. Market Restraints
5.3. Risk Analysis (Demand Risk & Supply Risk Analysis)
5.4. Recent Trends & Developments
5.5. Opportunities for Market Players
 
6. Asia Pacific (APAC) Cloud Gaming Market Segmentation
 
6.1. Asia Pacific (APAC) Cloud Gaming Market By Cloud Gaming Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.1. File Streaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.2. Video Streaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3. Market Attractiveness of Asia Pacific (APAC) Cloud Gaming Market by Cloud Gaming Type 
6.1.4. BPS Analysis of Asia Pacific (APAC) Cloud Gaming Market by Cloud Gaming Type
 
6.2. Asia Pacific (APAC) Cloud Gaming Market By Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1. Smartphone (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2. Tablets (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3. Smart TVs (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4. PCs (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5. Market Attractiveness of Asia Pacific (APAC) Cloud Gaming Market by Devices
6.2.6. BPS Analysis Asia Pacific (APAC) Cloud Gaming Market by Devices
 
6.3. Asia Pacific (APAC) Cloud Gaming Market By Cloud Gamer Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1. Casual Gamers (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.2. Hardcore Gamers (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3. Market Attractiveness of Asia Pacific (APAC) Cloud Gamer Market by Cloud Gaming Type 
6.3.4. BPS Analysis of Asia Pacific (APAC) Cloud Gamer Market by Cloud Gaming Type
 
6.4. Asia Pacific (APAC) Cloud Gaming Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.1. China Cloud Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2. Japan Cloud Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3. India Cloud Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4. Australia Cloud Gaming Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5. New Zealand Cloud Gaming Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.6. Singapore Cloud Gaming Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.7. Thailand Cloud Gaming Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.8. South Korea Cloud Gaming Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.9. Indonesia Cloud Gaming Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.10. Taiwan Cloud Gaming Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.11. Philippines Cloud Gaming Market ((Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.12. Market Attractiveness of Asia Pacific (APAC) Cloud Gaming Market by Country
6.4.13. BPS Analysis Asia Pacific (APAC) Cloud Gaming Market by Country
 
7. Competitive Outlook
7.1. Market Share of Major Players (2016)
7.2. Company Profiles
7.2.1. Amazon Web Services
7.2.1.1. Company Synopsis
7.2.1.2. Business Strategy
7.2.1.3. Product Portfolio
7.2.1.4. SWOT Analysis
7.2.2. CiiNOW 
7.2.3. Crytek 
7.2.4. GamingCloud 
7.2.5. Google 
7.2.6. Happy Cloud 
7.2.7. IBM 
7.2.8. Kalydo 
7.2.9. LiquidSky Software 
7.2.10. Playcast Media Systems 
7.2.11. Samsung Electronics 
7.2.12. Sling Media 
7.2.13. TransGaming 
7.2.14. Ubitus 
7.2.15. Utomik 
7.2.16. Valve 
7.2.17. Razer Inc 
7.2.18. Zynga
7.2.19. Nintendo
 
8. Porter’s Five Force Model
9. Market Landscape: Competition and Beyond
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
11. Expert Analysis
12. Concluding Remarks
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Asia Pacific Cloud Gaming Market Report 2030: By Cloud Gaming Type, By Devices, By Gamer Type, By Geography With COVID-19 impact | Forecast Period 2017-2030

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