Gaming Software Market
According to Goldstein Research, “Technological advancement in gaming software and hardware which have made the games more graphically realistic and more interactive is one of the major factors driving the growth of gaming software market across the globe.” Game developers across the globe are working to cater various gaming platforms and are providing innovative gaming contents integrated with advanced graphics and interface features which the major force attracting gamers around the world and driving the growth of global gaming software market.
The global gaming software market is segmented based on gaming device type and by distribution channel. The distribution channel is further bifurcated into the online and offline channel. In 2016, online distribution channel accounted for the highest revenues share as most of the sales were generated through the sales of downloaded software on mobile devices and PCs. In 2016, sales of gaming software through online channels accounted for more than 70% revenue share which includes both downloaded software and sales of hard copies through online portals.
Global gaming software market accounted for USD 86.1 billion in 2016, owing to rapid growth of gaming industry with a huge jump in mobile gaming across the globe. Further, the market is anticipated to grow at a CAGR of 4.7% over the forecast period i.e. 2016-2024.
Asia-Pacific is the largest region for gaming software market in 2016 and is expected to dominate the market during the forecast period of 2016-2024. Asia-Pacific gaming software market valued USD 36.9 billion in 2016 and is estimated to reach USD 51.3 billion by 2024. China is expected to dominate the gaming software market followed by Japan due to the presence of large market players and consumer base in these countries. Rising personal disposable income and readiness to spend on gaming software and hardware is accelerating Asia-Pacific gaming software market.
Software Games with Education: Major Boost
Video games or computer games are very popular among adolescent and children, which can be exploited by educational software designers to deliver educational software more attractive and motivating. The evolution of educational game would benefit the students in classrooms and students are tend to engage themselves with computer games, which represents a more amusing teaching methodology than that of conventional educational software. Many regional governments are also taking the initiative to provide educational gaming platform in school for better learning. For instance, in 2016 UAE has partnered with Finland’s Seppo (an authoring tool for creating educational games) at the Ministry of Education’s National Innovation Exhibition (NIE) in order to test the educational potential of games for teaching and learning.
Global Gaming Software Market Outlook 2024
The gaming software market report contains a detailed overview of the global gaming software market in terms of market segmentation by gaming device type and by distribution channel.
Further, for the in-depth analysis, the report encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis.
Global Gaming Software Market Report also provides a competitive outlook of some of the major players which includes profiling of companies such as Activision Blizzard, Disney Interactive Studios, Electronic Arts, Fox Digital Entertainment, Petroglyph Games, Tencent Holding, Ubisoft Entertainment etc. The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services and industries catered, financial analysis of the company and recent developments.
Overall, the report represents comprehensive synopsis on the global gaming software market that will help industry consultants, equipment manufacturers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market-centric strategies according to the ongoing and expected trends in the future.
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