According to Goldstein Research, “Emergence of new concept games such as E-games and VR gaming has gained huge popularity in recent years, which has provided the significant boost to the growth of China mobile gaming market.” Mobile gaming market is majorly driven by driven by the gaming enthusiasts who spend much time and money on online mobile games.
China Mobile Gaming Market Outlook 2024
The China mobile gaming market is segmented based on operating system, by devices and by game genre. Device segment is further bifurcated into smartphones and tablets. Based on operating system Android OS dominated the China mobile gaming market with more than 73% market share in 2016 and accounted for the approximately 61% revenue share in China mobile gaming market.
The China mobile gaming market valued USD 6.1 billion in 2016 and is projected to reach USD 12.4 billion by the 2024. Further, the market is anticipated to expand at a CAGR of 9.2% during the forecast period i.e. 2016-2024.
China is the largest region for mobile gaming market in 2016 across the globe and is expected to dominate the market during the forecast period of 2016-2024. Tier-1 cities of China valued USD 2.2 billion in China mobile gaming market in 2016 and are estimated to reach USD 4.1 billion by 2024.
Developing Advanced Connectivity Network: Major Breakthrough
The mobile data infrastructure in China is significantly improving with more and more 4G connections coverage in Tier-2 and Tier-3 cities across the country. Goldstein Research estimated that there are currently more than 380 million 4G subscribers in China, which is providing the customers seamless connectivity to play online games and to access advanced services. Expanding fast internet connection coverage across the China is also supporting the growth of China mobile gaming market.
China mobile gaming market report contains detailed overview of the China mobile gaming market in terms of market segmentation by operating system type, by device type and by game genre.
Further, for the i n-depth analysis, the report encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis.
China Mobile Gaming Market Report also provides competitive outlook of some of the major players which includes profiling of companies such as Tencent, Netease, Duoyl, KingNet, Perfect World, Snail Games, Longtu Game, Youzu, Gameloft, Nintendo, supercell etc. The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services and industries catered, financial analysis of the company and recent developments.
Overall, the report represents comprehensive synopsis on the China mobile gaming market that will help industry consultants, equipment manufacturers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.
Based in the US, Goldstein Research currently has a strong presence in the American and Asian countries. In the next five years, we strive to expand our reach to 50+ nations spanning across Europe, Asia and parts of the Middle East and Africa. We strive to realize a strong brand presence globally through our quality research and forecasting solutions.
Our mission is simple: to develop insightful business solutions, help our clients make powerful future decisions to keep them well ahead of the game which is the market, and leave a mark across businesses and communities through our well-defined ideas and clear cut forecasts. Backed up by reliable research and impactful statistics, our business solutions empower our clients to grow at a fast pace despite unsettling fluctuations in the market. We believe in vigorous examination of the current market scenario and build around creative ideas and approaches that are most suitable to our clients’ needs and business agenda.