We established a quick response research team to monitor the impacts of global pandemic COVID19 on this market to keep our clients informed about latest data and changing strategies. The report will incorporate these insight and data factors. ×
Market Research Report

Global In-Flight Entertainment Market Report by Product, by Distribution Channel, by Gender, & by Region with Forecast 2017-2030

Published Date :


Report Pages :


Format :


Region Covered :


Market Overview

Unlike earlier times where personal gadgets and pre-loaded movies or songs were the major source of inflight entertainment (IFE), today there has been lot of technological development to experience diverse options available form flight to flight. As per the increasing air passenger traffic inflight entertainment market has experienced continuous innovations to cater the demands of passengers. The unique selling preposition of each flight differentiates them in terms of connectivity and entertainment services and the cost at which it is provided to passengers.

Goldstein Research analyst forecast the inflight entertainment market size is set to reach at a CAGR of 12.5% over the forecast years. Development in connectivity and networking technologies and constant research and development projects tends to drive the in-flight entertainment market.

In-flight Entertainment Market Segmentation

By Aircraft Type

  • Commercial Aircrafts
  • Business Jets
  • Helicopters and Light Aircrafts

By Fit

  • Linefit
  • Retrofit

By Product Type

  • Hardware
  • Connectivity & communication
  • Content

Based on Geography

  • North America (U.S. & Canada) in-flight entertainment market
  • Latin America (Brazil, Mexico, Argentina & Rest of Latin America) in-flight entertainment market
  • Europe (The U.K., Germany, France, Italy, Hungary, Spain, Poland, Sweden & RoE) in-flight entertainment market
  • Asia-Pacific (China, India, Japan, Singapore, South Korea, Australia, New Zealand, Rest of Asia) in-flight entertainment market
  • Middle East & Africa (GCC, South Africa, North Africa, RoMEA) in-flight entertainment market

Potential Growth Markets

On the basis of product type, hardware is expected to grow with a share of 52.1% of the product type segmentation over the forecast years, due to the technological advancement in the aircraft cabin interiors market. This share of hardware might decline over the forecast years as the connectivity has the highest potential to grow because of increasing bandwidth appetite for internet access and other applications.

Based on geography, North America dominated the in-flight entertainment market with the market share of 45% in 2017 and tends to grow at the rate of 14.8% over the forecast period due to developed high speed broadband infrastructure, high data usage on ground and in air, major share in inflight entertainment and connectivity market. Asia-Pacific is the next fastest growing inflight entertainment market annually at an average growth rate of 4.7%, hence there will be increase in number of aircrafts and the inflight system market.

 Market Dynamics

Trends: According to our global market study on the basis of extensive primary and secondary research, “There is changing trend from web browsing to web streaming, paperless technology to reduce aircraft weight, and increasing demands for better connectivity solutions. Travelers like this experience of ready list of movies, videos, shows, games, video conferencing, large file attachments and other automated solutions like automated documents check.”

Major Driving Factor: According to the report, major driving factor for expansion of global in-flight entertainment market are the increasing expenditure on technology for IFE solutions, and the growing competition among the market players. Panasonic Avionics had 13% sales of total Panasonic corp. sales in 2014 which has increased by 3% in 2017, showing the inflight entertainment market growth.

Risk Factor: Further, the major challenge in this industry apart from the huge competition is the large investment requirement, which vendors resist to make for the short-term. Also the long development process, costly certifications and unstable economic conditions delays the IFE installation. Not only the upcoming companies face this challenge but also the large companies have to face.

Covered In This Global In-flight Entertainment Market Report

The report covers the present ground scenario and the future growth prospects of the in-flight entertainment market for 2017-2030 along with the statistics of revenue generated by the count of air passengers, Mergers & Acquisitions data and investments in aircraft cabin interiors. We calculated the market size and revenue share on the basis of revenue generated from major players and sales of in-flight entertainment from major players across the globe.

In-flight entertainment Market Outlook 2017-2030, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the in-flight entertainment market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Global in-flight entertainment market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.

Key Market Players

Our global in-flight entertainment market report comprises of the following companies as the key players in the in-flight entertainment market:  Panasonic Avionics Corporation, Thales Group, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems AG, Zodiac Aerospace, ViaSat Inc.

Other high-flying vendors in the in-flight entertainment market are: OnAir, FDS Avionics Corp., Cabinnet Akkurt, Desko, Adaptive, Avid Products Inc., Newpro Asia ltd., ECR Retail Systems ltd.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

For a full detailed overview, send us the sample request.

Key questions answered in this market study

  • What is the total market size by 2030 and what would be the expected growth rate?
  • What is the revenue of in-flight entertainment market in 2016-17 and what would be the expected demand over the forecasted period?
  • What are the key market trends?
  • What are the factors which are driving this market?
  • What are the major barriers to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities for the existing and entry level players?
  • What are the recent developments and business strategy of the key players?

We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report.

{ }

Global In-Flight Entertainment Market Report by Product, by Distribution Channel, by Gender, & by Region with Forecast 2017-2030

A complementary 2hrs free facility through which report buyers can interact with our pool of experienced analysts for any report related queries, clarifications or additional data requirements

OR Call Us:+1-646-568-7747

Table of Contents

Please Select Linenece Type