According to Goldstein Research, “Rising online gaming population coupled with the emerging technologies such as e-learning and gaming analytics are the major growth driver for the growth of cloud gaming in across Asia Pacific.” Further, the cloud gaming market growth is supported by the rapid deployment of 3G and 4G technologies across the region.
Asia Pacific Cloud Gaming Market Outlook 2024
The Asia Pacific cloud gaming market is segmented based on cloud gaming type, devices type and by gamer type. Gamer type is further bifurcated into hardcore gamers and casual gamers. Hardcore gamers accounted for the highest market share of more than 70% in 2016. Casual gamers segment emerged as the fastest growing segment in 2016 owing to increasing penetration of internet and growing number of smartphones especially in developing countries.
The Asia Pacific cloud gaming market accounted for USD 0.200 billion in 2016 and expected to reach USD 1.6 billion by the end of forecast period i.e. 2024. Further the market is anticipated to expand at compound annual growth rate of 29.6% over the forecast period.
China is the fastest growing region for cloud gaming market in 2016 and is expected to dominate the market during the forecast period of 2016-2024. Asia-Pacific cloud gaming market valued USD 0.200 billion in 2016, in which China holds the King share more than 55% in Asia Pacific cloud gaming market.
Cost Efficient Gaming Platform: Major Boost
Cloud gaming platform eliminates the expenses of costly gaming consoles which averagely cost around USD 300 and also removes the hassles of downloading gaming software in PCs. Freemium and other cost effective purchasing services allows the gamers to play games at much reasonable prices. Moreover, monthly subscription of cloud gaming service also provides gamers to plays multi games at much lower price.
Asia Pacific Cloud Gaming Market Report contains detailed overview of the Asia Pacific cloud gaming market in terms of market segmentation by cloud gaming type, devices type and by gamer type.
Further, for the in-depth analysis, the report encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis.
Asia Pacific Cloud Gaming Market Report also provides competitive outlook of some of the major players which includes profiling of companies such as Microsoft, NVIDIA, PlayGiga, Playkey, Sony, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud and IBM etc. The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services and industries catered, financial analysis of the company and recent developments.
Overall, the report represents comprehensive synopsis on the Asia Pacific cloud gaming market that will help industry consultants, equipment manufacturers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.
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